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The Company
Gamify is on an EPIC quest to gamify the world, making it a more fun and rewarding place to live in.
The verb 'to Gamify' means to apply game mechanics in everyday applications and situations to boost engagement, fun and good behaviors.We are building the offical gamification platform that provides
Game Mechanics as a Service for any web-enabled systems. It is robust, flexible and expandable to power a wide variety of applications and services in fields such as the web, mobile, e-commerce, entertainment, education, work, social good and more. You can interact with the API and Dashboard yourself or with the help of a community of Gamify Experts.We also created the Gamification Encyclopedia to collaboratively document this new movement. Many of the best game designers in the industry contribute to this wiki to compile a list of the best patterns and practices in the world of gamification. This invaluable knowledge is at the source of the Gamify Platform.
Feel free to contact us directly with any Comments or Questions.
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The Team
Nathan Lands - CEO and Co-Founder
Nathan is a Hustler. He began his journey as an entrepreneur at the age of 15 in Alabama when he began making money from playing games and has been creating companies ever since. Nathan is crazy passionate about having an impact on the world and has always believed life should be more fun like a game. That idea started as a child when he wondered why you couldn't level up in real life and that dream led to the inception of Gamify. Nathan is a gamer and has been fortunate to become friends with most of the top game designers and executives in gaming and also had a major booth at E3 with his last company, GameStreamer. During his early 20's he traveled Asia and studied Mandarin Chinese in Taiwan.
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Twitter
J.R. Bédard - CTO and Co-Founder
Jean-René is a Hacker. He started tinkering with electronics and programming games at a young age from a small town in Québec. After spending 5 years building robots in engineering school, J.R. joined Ubisoft Montréal where he worked on the productions of Myst IV and Assassin's Creed. Wanting to flee Canadian winters, and having learned english watching The Simpsons, he then moved to Hollywood and worked on ZBrush, a digital sculpting software for movie productions. Not a fan of Los Angeles traffic, he then moved up to San Francisco and joined Scribd as the first employee where he created iPaper, the online document viewer. Now as a co-founder at Gamify, he can finally mix all of that into the next big thing on the internets and beyond.
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Twitter
And a team of passionate creators... We are hiring!
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The Jobs
See gamify.com/jobs
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Contact Us
We are a startup located in San Francisco, California.
Contact us by email at info@gamify.com
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Press Release of Stealth Announcement in January 2011.
Media: Press Kit
